University of Connecticut University of UC Title Fallback Connecticut

2017 Program

 

2017 Teaching and Learning with iPads Schedule

Sponsored by the Neag School of Education

Wednesday, May 10, 2017

University of Connecticut

Storrs, Connecticut

7:45 – 8:45 a.m. — Check-in
9:00 – 9:10 a.m. — Welcome
9:20 – 10:20 a.m. — First Set of Breakouts (Select one session)
10:20 – 10:30 a.m. — Break
10:30 – 11:30 a.m. — Second Set of Breakouts (Select one session)
11:30 – 1:00 p.m. — Lunch
1:00 – 2:00 p.m. — Third Set of Breakouts (Select one session)
2:00 – 2:10 p.m. — Break
2:10 – 3:10 p.m. — Fourth and Final Set of Breakouts (Select one session)

2017 Conference Sessions

9:00 a.m. – 9:10 a.m.
Welcome
(Location: 101)
Del Siegle – University of Connecticut

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9:20 a.m. – 10:20 a.m.
Padlet: Collaborative Online Versatile Tool for your Classroom
(Location: 202)
Andrew Abate – Riverdale Country School

Description: Padlet is an online collaborative wall where students can post images, videos, documents, text, or links anywhere on the wall. See the updates to your wall instantaneously! There’s no limit to the number of people who can post at the same time. Padlet is a versatile tool for any grade or subject area! Use Padlet to brainstorm ideas, make lists, gather research on a topic, create a discussion, collect feedback, or use as virtual gallery. Padlet is a great way to communicate findings, manage projects, have groups coordinate research. This is also a great tool for creating student portfolios. In this session, you will explore the features of Padlet and then set up your own Padlet for use in your classroom.

Apps Featured: padlet
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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9:20 a.m. – 10:20 a.m.
Using Desmos to Enhance Mathematics Instruction
(Location: 205)
Emmalee Bloomfield – Windsor High School and University of Connecticut

Description: Participants will learn how to use the Desmos.com website and/or Desmos App (free!) to guide students through the exploration of graphing lines, curves, and data sets. This presentation will help teachers provide visual models for student investigation within the topics of basic statistical analysis of data (comparing linear, quadratic, and exponential regression), graphing functions, inverse functions, rigid transformations (translation, rotation, and reflection) of functions, and dynamic transformations (dilation) of functions. The content of this presentation is most appropriate for secondary (grades 6-12) mathematics teachers of Pre-Algebra, Algebra 1, Algebra 2, Geometry, Introduction to Statistics, and Pre-Calculus.

Apps Featured: Desmos
Appropriate Grade Level: 6, 7, 8, 9, 10, 11, 12
Intended Audience: Mathematics
Appropriate for Individuals with the Following Experience: Novice

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9:20 a.m. – 10:20 a.m.
“What’s Your Story?” – Digital Storytelling and Assistive Technology Tools to Support Written Expression
(Location: 206)
Alescia Ford-Lanza MS OTR/L, ATP – Adapt & Learn, LLC. – Assistive Technology Practitioner, Occupational Therapist, Consultant to students and staff in CT schools preKG – 12

Description: What’s a teacher to do when you know your student has the ideas to write an engaging story but they struggle to show what they know? As curricular expectations for writing increase, many students are struggling to keep up with the motor demands of writing, not to mention the ideation, sequencing, spelling, sentence mechanics, and endurance needed! You don’t have to look too far past the built-in iPad camera and a few great story-creator apps to capture the attention of reluctant writers and build these skills in a supported way. With these fabulous story telling tools, kids are more likely to show their great ideas, expand on vocabulary, and insert their personalities into their writing instead of censuring themselves for the sake of time and effort. Assistive Technology supports like speech-to-text, word prediction, and kid-friendly keyboard add-ons make digital storytelling a successful way to engage students of all abilities in the writing process. By supporting these skills, your student will be better able to build on their “small moments” and meet grade level writing expectations in a multi-sensory way.

Apps Featured: Story apps: Little Bird Tales, Book Creator, Pictello, Chatterpix

Keyboard apps: Keedogo, Swype, SuperKeys
Appropriate Grade Level: K, 1, 2, 3
Intended Audience: Language Arts, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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9:20 a.m. – 10:20 a.m.
Computational Thinking – Robots and Coding for Elementary Students
(Location: 301)
Robyn McKenney – Quaker Hill Road
Whitney Wadecki – Quaker Hill School

Description: Discover how elementary students can interact with a variety of robots to develop computational thinking skills, perseverance, and coding fluency.   Participants will learn how the engagement and excitement of robot-play can be leveraged to teach important skills such as collaboration, problem-solving, and communication.  Learn how teachers connect tech tools to everyday classroom experiences and curricula.  Featured robots:  Dot ‘n Dash, Ozobots, BlueBots, and Parrot Mini Cargo Drone.

Apps Featured: Wonder – Blockly, BlueBot, Ozobot, Tickle, Tynker
Appropriate Grade Level: K, 1, 2, 3, 4, 5
Intended Audience: Language Arts, Mathematics,  Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice

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9:20 a.m. – 10:20 a.m.
Finding Your Story: Using Selfies to Craft and Deepen Student Understanding
(Location: 302)
Susannah Richards – Eastern Connecticut State University
Cynthia Merrill – Educational Consultant, Durham, NH

Description: Selfies tell a story. This presentation will illustrate how students use selfies to demonstrate their thinking and learning across content areas. The ease of video apps, such as Seesaw, make it possible for all students to use media tools to create digital stories that demonstrate knowledge and skills. Students can capture, edit, and share a story of their learning. This presentation will include classroom applications and student presenters sharing their selfie work.

Apps Featured: SeeSaw, Wordsway, Qrafter, Digital Storytelling Tools
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: , Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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9:20 a.m. – 10:20 a.m.
Adobe Spark Video- One App Across the Curriculum
(Location: 305)
Jaime Prokop – O’Brien STEM Academy
Molly Waszkelewicz – O’Brien STEM Academy
Kayleigh Conrad – O’Brien STEM Academy

Description: Adobe Spark Video is a free creativity and presentation app. Their motto is “Everyone has a story that matters. Pitch an idea. Explain a concept. Inspire action.” This app is user friendly and projects can be tailored to meet various curricular standards. Participants will also use Google Drive and QR Codes to share digital work with students and families.

Apps Featured: Adobe Spark Video, Google Drive, QR scanner
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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9:20 a.m. – 10:20 a.m.
Cracking the Code: Building Digital Literacies with Emerging Bilinguals
(Location: 306)
David Weinreb – Fair Haven School, New Haven Public School

Description: How do emerging bilingual students uniquely benefit from technology-based learning?  In partnership with computer science undergraduates, we launched CodeHavenYale.com to bring coding to my classroom and are currently reaching over ninety New Haven students. During this workshop, we’ll explore a variety of coding apps, available via computer and iPad, designed for elementary and middle school age students including Code.org, Code Combat, Kodable, BeeBot, and Scratch. Novices are absolutely welcome! My students are all 6th grade newcomers from Spanish-speaking places (Puerto Rico, Ecuador, Guatemala, Mexico, and the Dominican Republic) with emerging English proficiency and a ton of digital drive and electronic enthusiasm.  Our university partnership was recently featured recently in the Yale Daily News (yaledailynews.com/blog/2016/12/05/student-cs-education-group-wins-google-funding),

Apps Featured: Code.org, Code Combat, Kodable, BeeBot,  Scratch
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6
Intended Audience: Language Arts, Mathematics, Science
Appropriate for Individuals with the Following Experience: Novice Intermediate

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10:30 a.m. – 11:30 a.m.
Learn Coding on the iPad
(Location: 202)
Andrew Abate – Riverdale Country School

Description: Want to learn how to code? There are several apps that teach the basics of computational thinking and programming. In this session, examine the different apps and platforms available to teach coding. Try Cargobot, a puzzle game where you teach a robot how to move crates using the coding fundamentals. Examine Tynker, HopScotch, and Tickle apps teach programming through a visual drag and drop blocks interface. Learn how to code in Swift using Apple’s Swift Playgrounds. Teach coding at an early age using the Osmo and hands on physical “code” blocks to control a character named, Awbie. Check out the range of experiences to learn to code on the iPad.

Apps Featured: Tynker, Tickle, Osmo Coding, Cargobot, HopScotch, Swift Playgrounds
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Mathematics, Science
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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10:30 a.m. – 11:30 a.m.
Using Google Apps More Effectively
(Location: 205)
Jeremy Gervais – Glastonbury High School

Description: Google is constantly evolving. This dynamic pursuit to be on the cutting-edge and improve what currently exists also applies to education. In this session, we will explore ways to use Google Docs, Forms, Sheets, and Slides to accomplish a variety of goals and tasks. Since these tools are inherently collaborative and intuitive, they are well-suited to the classroom setting. These tools allow teachers to quickly gather more useful assessment data and create more engaging and personalized student activities. More importantly, these tools give students the ability to work collaboratively, receive real-time feedback, and create products that demonstrate their learning.

Apps Featured: Google Apps including Google Docs, Forms, Sheets, Slides
Appropriate Grade Level: 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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10:30 a.m. – 11:30 a.m.
Where Will That QR Code Take You?
(Location: 206)
Stefanie Sommerville – West Elementary School, New Canaan Public Schools
Alison Kass – West Elementary School, New Canaan Public Schools
Patrick Murren – West Elementary School, New Canaan Public Schools
Jennifer Eldredge – West Elementary School

Description: Each QR Code is unique, so where will that QR Code take you? We would like to present how using QR codes in the classroom can open up a world of possibilities! By integrating QR Codes with a variety of different apps, we can show teachers how to integrate technology, easily create lessons, share projects, and increase student engagement. We will show teachers how easy it is to create QR Codes and give teachers ideas for a variety of activities and lessons all starting with a simple code! Some examples include: book trailers in iMovie, voice recordings using Voice Memos, linking to files in Google Drive, book reviews in Chatterpix, and Think Sheets using Google Forms.

Apps Featured: QR Code Reader, iMovie, Google Drive, Voice Memos, Chatterpix
Appropriate Grade Level: K, 1, 2, 3, 4
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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10:30 a.m. – 11:30 a.m.
Make videos! (And then make them better)
(Location: 301)
Sarah Loveland – Simsbury High School
Michael McKenna – Simsbury High School

Description: Learn how Explain Everything works to create flip lessons and engage learners. Then see how EdPuzzle enhances these videos to deepen student learning and assess understanding.

Apps Featured: Explain Everything, EdPuzzle
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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10:30 a.m. – 11:30 a.m.
Change the Way Your Students Collaborate, Create, Think Critically, and Communicate with OSMO
(Location: 302)
Rebecca Zenczak – Windsor Public Schools
Steve Rodonis – Windsor Public Schools
Monique Scott – Windsor Public Schools

Description: This presentation will focus on how our school district has infused Osmo technology into the classroom and media centers K-8.  Participants will have the opportunity to experience this technology first-hand as Osmo stations will be setup.  Explore all 8 apps and find out why this technology is groundbreaking for student learning, collaboration, and engagement.

Apps Featured: Coding, Pizza Co., Monster, Tangram, Numbers, Words, Newton, Masterpiece
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8
Intended Audience: Art, Language Arts, Mathematics, , Science, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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10:30 a.m. – 11:30 a.m.
Books, Bytes, Swipes, and Likes: Crafting Digital Identity with a Global Audience
(Location: 305)
Olivia Van Ledtje – Moharimet Elementary School
Cynthia Merrill – The Literacy Consortium

Description: In today’s connected world, it is imperative that we explicitly teach with a mindset for digital literacy. It’s no longer a question of whether or not students are going to be using a device; it’s about supporting students to create, reason, and connect responsibly. This presentation places the student at the center of the digital literacy work; it is from her that we hear how crafting a digital identity gives a deeper purpose to her literacy journey. In this session, meet 9 year-old power house, LivBit as she shares her digital narrative journey. LivBit’s work creates a dynamic example of student agency, independence, meta-cognition, and advocacy for use of meaningful student data. Liv will demonstrate her process for making, creating, and sharing her LivBit videos.  She will also describe social media’s impact on her work, including how it serves as a powerful reflection tool. Attendees will learn how to leverage social media to develop knowledge of students, fuel connected learning, celebrate student voice and foster social-emotional wellness with LivBit’s work as an example.This session will:

  • Provide educators, grades K-12, a practical vision for using social media to enhance student literacy skills and connect students with a global audience
  • Explore methods for helping students access and interpret feedback and then leverage that feedback to revise and refine their digital (and personal) identity
  • Establish baseline experiences and conversations about digital citizenship that guide students to develop empathy, craft media messages with purpose and become empowered agents of change.

 

Apps Featured: Vimeo, Twitter, Padlet, Word Swag, Boomerang, SeeSaw
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, , , ,
Intended Audience: Language Arts, Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice

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1:00 p.m. – 2:00 p.m.
Teaching Programming with Drones, Robots & iPads
(Location: 202)
Andrew Abate – Riverdale Country School

Description: Learn the fundamentals of programming, robotics, and drone flying using some of the most popular robots and drones available today. In this session, you will investigate Tynker, a visual drag and drop programming app that integrates through Bluetooth to your robot or drone. Tynker app connects to several popular devices including Sphero, Ollie, Parrot Drones, and even the Philips Hue Light Bulbs.  Choose your device, build your code, and tap play to see your program in action on your robot! In this session, you will learn about the Tynker platform to program Sphero, Ollie, and the Parrot Drones.

Apps Featured: Tynker, FreeFlight Mini, Tickle
Appropriate Grade Level: 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Mathematics, Science
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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1:00 p.m. – 2:00 p.m.
Making Flipping Better
(Location: 205)
Amanda Peterson – Danbury High School

Description: This presentation is focused on helping teachers flip their classrooms better. This is a new perspective of the flipped method that has shown great gains with student learning. To do this we will talk about an online platform and app called EdPuzzle. EdPuzzle allows teachers to upload or use videos from online and embed questions in them. Once the students are done with the assignment the teachers can provide feedback, get statistics on how each student is doing and how the class is doing as a whole. Also during this presentations we will talk about how teachers can use Educreations to create their own videos to use with EdPuzzle. This will be an interactive presentation with resources provided to support teachers even after the presentation.

Apps Featured: Educreations, EdPuzzle
Appropriate Grade Level: 6, 7, 8, 9, 10, 11, 12
Intended Audience: Language Arts, Mathematics, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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1:00 p.m. – 2:00 p.m.
Using green screen, stop motion, and other video apps in the classroom
(Location: 206)
Maggie Dewey – Northeast Academy Arts Magnet School
Stacy Day – Northeast Academy Arts Magnet School
Ryan O’Connell – Northeast Academy Arts Magnet School

Description: Create new ways for students to demonstrate content knowledge across the curriculum. Engage and motivate your students using video production. Learn how to incorporate students’ talents through art, writing, and other media. Projects created using Green Screen by Do Ink, iMotion, and QR Reader will be presented.

Apps Featured: Green Screen by Do Ink, iMotion, and QR Reader
Appropriate Grade Level: 3, 4, 5, 6, 7, 8
Intended Audience: Art, Language Arts, Science, Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice

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1:00 p.m. – 2:00 p.m.
Remind and iPad – Establishing Better Methods of Communication and Connection
(Location: 301)
Steven Turgeon – Simsbury High School
Michael McKenna – Simsbury High School

Description: At its core, Remind is a messaging app that allows teachers & other school staff to safely & privately communicate with other members of the school community, such as students and parents. Remind is free (no cost to use), fast (sign up in seconds), safe (no private contact information is shared), and customizable to fit whatever task you may want to use it for. Perhaps you’re…

– A Social Studies teacher reminding students to bring their textbooks to class on a given day?

– A Coach informing students of a change to the practice location for this afternoon?

– A Club or Activity advisor setting up a fundraiser for your group?

Whatever you might use it for, Remind has the tools to provide instant communication in a safe, accessible way. This session will focus on use of the Remind iPad app in concert with the web platform, In the seminar, you will: sign up for Remind & download the iPad App, learn how to sign up for “classes” (student groups) and set up classes of your own, review the tools available on Remind, including messaging groups, individuals, two-way communication, scheduling messages, adding attachments, setting up events, and more, and have time to ask the presenters about tools that might be applicable to your individual education situation.

Apps Featured: Remind
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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1:00 p.m. – 2:00 p.m.
Using Book Creator to Elevate Student Learning Across the Day
(Location: 302)
Hayley Brown – Tootin’ Hills Elementary School
Katie Bristol – Tootin’ Hills Elementary School

Description: Looking to create just right texts for your students? Looking to make content more accessible for your struggling learners? Book Creator is open-ended, creative and cross curriculum app that uses blank canvases and simple tools to engage students in the learning process.  We will discuss ways for teachers to use Book Creator to scaffold literacy instruction for their students.  From creating leveled texts to supporting the writing process, we will share ideas and suggestions for how to use this app to increase student independence.  We will also explore how students can use this app to show what they know across content areas using the various features, including text, image, drawings, audio and video.

Apps Featured: Book Creator
Appropriate Grade Level: K, 1, 2, 3
Intended Audience: Language Arts, Mathematics, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience:  Intermediate

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1:00 p.m. – 2:00 p.m.
High-Leverage Technology Tools to Foster Creativity and Amplify Student Voice
(Location: 305)
Whitney Wadecki – Waterford Public Schools
Robyn McKenney – Waterford Public Schools
Chris Discordia – Waterford Public Schools

Description: Participants will explore several innovative digital tools that can be used to transform learning environments, foster creativity, and amplify student voice!  The focus will be on: perseverance, problem solving, creativity, and computational thinking. Explore engaging technology resources such as: Seesaw, Shadow Puppet, Plicker, Chatterkids, My Brain Pop and Google MyMaps, Kahoot!

Apps Featured: Seesaw, Shadow Puppet, Plicker, Chatterkids, My Brain, Google MyMaps, Kahoot!
Appropriate Grade Level: K, 1, 2, 3, 4, 5
Intended Audience:  Language Arts, Mathematics, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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1:00 p.m. – 2:00 p.m.
To Gamify or not to Gamify: Class Dojo, Classcraft and/or Kahoot! (CANCELLED)
(Location: 306)
Michael Young – UConn’s 2 Summers program
Beomkyu Choi – UConn
Description: Many teachers have begun to try out apps for playful learning, including Kahoot! for playful multiple choice assessments, Class Dojo for playful behavior management, and Classcraft for adding an avatar-based narrative to your classroom. Some of the features of a gamified curriculum can benefit students, but this discussion will try to present a balance of time and effort to add game elements and the potential to increase engagement and achievement on important student learning outcomes. Come share your thoughts with us!

Apps Featured: Class Dojo, Classcraft, Kahoot!
Appropriate Grade Level: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience:  Art, Language Arts, Mathematics, Music, Science, Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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2:10 p.m. – 3:10 p.m.
Quizizz
(Location: 202)
Melissa Leonard – Simsbury High School
Sarah Loveland – Simsbury High School
Description: Quizizz is a way to make formative assessment fun!  It can be used in any subject and for just about any age group–be creative in tailoring it to your needs.  Students are able to work at his/her own pace answering questions, while adding a fun competitive twist.  As the teacher, you will get immediate feedback from your students’ work and can then use this information to drive further instruction.

Apps Featured: Quizizz.com
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience:  Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate Expert

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2:10 p.m. – 3:10 p.m.
Crafting Digital Stories – A Redefined ELA Experience
(Location: 205)
Matthew Fowler – McQuaid Jesuit

Description: Web 2.0 tools give our students the power to create digital artifacts of their learning like never before.  Students will meet the challenges of speaking, listening, reading, and writing as they dive into creating their own multimedia narrative, argumentative, and informational writing pieces.  We will explore the tools used for creating those multimedia artifacts on the iPad.

Apps Featured: Spark Video, WeVideo, Explain Everything
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8
Intended Audience: Art, Language Arts, Mathematics, Music, Science, Social Studies
Appropriate for Individuals with the Following Experience: Novice Intermediate

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2:10 p.m. – 3:10 p.m.
Teaching Using LEGO Education WeDo 2.0
(Location: 206)
Victoria Despres – Woodstock Academy

Description: Projections indicate that by 2020, 80% of jobs will require STEM skills – why not teach them young? Using the LEGO Education WeDo 2.0 curriculum on the iPad, students use robotics to learn science, technology, engineering and math skills. Robotics is a vehicle that helps students put concepts into action – literally. The WeDo 2.0 app offers students experience in three phases – exploring, creating and sharing – as they model reality, investigate, make predictions, and design solutions when there is no right answer. Using the Bluetooth feature on the iPad, and the LEGO WeDO 2.0 programming app, students gain experience in programming and making their models come to life. Incorporating playful learning experiences allows ALL learners to succeed.

Apps Featured: LEGO WeDo 2.0
Appropriate Grade Level:  2, 3, 4
Intended Audience:  Language Arts, Mathematics, Science,  Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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2:10 p.m. – 3:10 p.m.
iBeacons: Facilitating Delivery of Context-Specific Resources on Mobile Devices
(Location: 301)
Jake Sippel – NYU Langone Medical Center

Description: In today’s education landscape, mobile devices serve as powerful tools for content distribution and consumption. Resources such as textbooks, assignments, and other learning materials are often available digitally. However, with a vast amount of content available at learners’ fingertips, it can be difficult to quickly and effectively navigate to the appropriate resources. iBeacon technology offers an attractive solution for curated content distribution based on educational setting. iBeacons are small, low-energy, Bluetooth 4.0 transmitters (and did I mention they are cheap) that can precisely sense proximity and location. They transmit unique identifying numbers that iPads or smartphones can sense to trigger an outcome on that device. iBeacons and iPads can offer a tremendous opportunity to help direct learners to educational resources in a context-sensitive way.In this session, we will explore Locly, that allows educations to quickly and effortlessly create location specific learning experiences. Please come to the session with the Locly Native app installed.

Apps Featured: Locly Native “https://locly.com/”
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Art, Language Arts, Mathematics, Music, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience:  Intermediate

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2:10 p.m. – 3:10 p.m.
Coding Through the Curriculum
(Location: 302)
Nicole Truhart – St. Rita School – Hamden CT
Cheryl Panzo – Our Lady of Mercy – Madison, CT

Description: This presentation will focus on how coding helps develop collaboration, critical thinking, communication, and creativity.  You will learn games, apps and tools that will help your students code the curriculum.  Learn ways to integrate coding into your day to day lessons to increase student engagement, empower learning, and enhance digital age skills in the K-8 classroom.  Find out how to use coding to strengthen math, reading, and language skills. Explore and watch a demonstration of robots and tools that interact with the iPad to enhance the experience. (Bee Bot, Dash, Osmo, Ozobot, Sphero)

Apps Featured: Blockly,  Blockly Jr., Kodable, Scratch Jr., Tynker, Osmo Coding, The Foos
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8
Intended Audience: Language Arts, Mathematics, Science,  Social Studies,
Appropriate for Individuals with the Following Experience: Novice

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2:10 p.m. – 3:10 p.m.
The Power of the Selfie Culture: Moving from a Self-ME to a Self-We
(Location: 305)
Cynthia Merrill – The Literacy Consortium
Deb Craig – Stratham Elementary School
Olivia Van Ledtje – Morharimet Elementary School

Description: In our social media influenced culture, the selfie is often seen as the hallmark of personal posting. Whether loathed or celebrated, the selfie tells us A LOT about the creator. In this session, you’ll hear how teachers are using the selfie as a powerful device for reflection, meta-cognition, and agency.Selfie Center creates a powerful narrative about student agency, independence, meta-cognition, and advocacy for use of meaningful student data. In an age of the data wall, Selfie Center allows: multi-dimensional representation of the learner, tests a theory students develop, allows students to share an opinion and deepen understanding around the language of opinion, creates meaningful literacy memories to be analyzed as data, and incorporates purposeful technology integration into the classroom. In this presentation, participants will view examples of student selfie videos; learn how to analyze and frame the student understanding; understand the power of feedback given during the selfie process; and explore digital storage systems for the selfie work. A diverse panel comprised of a student, teachers and staff developer will demonstrate and describe how Selfie Center has enriched and changed their vision of literacy. They will share results, ever-changing dimensions, and the power of this center in their classrooms. Evidence will be presented showing students in kindergarten through sixth grades at deep levels of understanding and reflection. Participants will leave our session empowered to listen more carefully to student talk; armed with a feedback scale to use with selfie videos; challenged to raise the level of dialogue around meaningful data in student lives, and ready to implement Selfie Center in their own classrooms.

Apps Featured: SeeSaw, Word Swag, Explain Everything, Padlet
Appropriate Grade Level: K, 1, 2, 3, 4, 5, 6, 7, 8
Intended Audience: Language Arts, Mathematics, Science,  Social Studies, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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2:10 p.m. – 3:10 p.m.
Telerobotics and School Engagement – Double your Fun with the Double Robot
(Location: 306)
Michael Young – UConn’s 2 Summers program
Karen Lipski – Vernon Public Schools

Description: Skype, FaceTime, and G+ Hangout have become common in the classroom, particularly for studentswho must miss classes for various reasons. Now it is possible to enable students to move around, participate in small groups, and exercise more agency in what they see and how they interact. UConn and other local schools have been exploring how the Double Robot might prove helpful for students who are homebound or away from school from school but could otherwise attend classes.

Apps Featured: Double Robotics App
Appropriate Grade Level: 5, 6, 7, 8, 9, 10, 11, 12
Intended Audience: Administration, Science, Special Education
Appropriate for Individuals with the Following Experience: Novice Intermediate

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Morning Coffee and Snack: We are providing morning coffee and munchkins. These refreshments are provided during check-in and the first break.

Meeting Rooms: Most of the sessions will take place on the second and third floor of this building (Laurel Hall).  Because summer classes are being held in the building, please try to keep the noise level low when moving between sessions.

Lunch: When you checked in, you should have received a validine card for lunch. You will turn in this card for lunch at the McMahon Dining Hall (a short walk from Laurel Hall). Lunch is from 11:30 to 1:00. Volunteers will be posted along the route to direct you to McMahon. McMahon is past Gampel Pavilion, the South Parking Garage and Co-Op, and the Connecticut State Museum of Natural History.

Parking: We have validated parking passes for South Parking Garage.  If you parked in South Parking Garage, be sure to pick up a validated parking pass at the check-in table.

Conference Evaluation: Please take a few minutes to evaluate the conference presentations at the end of the conference. The evaluation form is on our website at http://ipad.education.uconn.edu

Wireless Network Signup
The University of Connecticut has a wireless network for guests — UCONN-GUEST. If you have any trouble signing in to the UCONN-GUEST network, please visit the table between Rooms 101 and 102 and we’ll be happy to help.